About
Hi!
I’m a passionate game designer with over two decades of multiplayer design experience. Throughout my career, I have developed for PC, console, and mobile alike. I’ve worked in Unreal, Unity, and several proprietary game tools. Thanks to my many, many years at the forefront of multiplayer design, I’ve solved all sorts of difficult problems that only manifest when you try to make something work synchronously online, and I revel in the challenge!
I come from an art background and have some technical chops, which makes interfacing cross-discipline a joy. I love learning new things on every project, and I never get tired of the grand alchemy that is putting together the ingredients of a game and finding the catalyst that makes it fun.
I am also non-binary and queer, helping to bring diversity to perspectives on any team!
Game Credits
Aliens: Fireteam Elite: Pathogen, 2022 - Cold Iron Studios
Aliens: Fireteam Elite, 2021 - Cold Iron Studios
WildStar, 2014 - Carbine Studios
RIFT: Storm Legion, 2012 - Trion Worlds
RIFT, 2011 - Trion Worlds
World of Warcraft: Wrath of the Lich King, 2008 - Blizzard Entertainment
World of Warcraft: Burning Crusade, 2007 - Blizzard Entertainment
World of Warcraft, 2004 - Blizzard Entertainment
Horizons: Empire of Istaria, 2003 - Artifact Entertainment
What Might Have Been…
Unannounced UE5 Multiplatform Multiplayer RPG (2023-2026) - Scopely
Unannounced UE4 Console RPG (2017-2018) - Carbine Studios