About

Hi!

I’m a passionate game designer with over two decades of multiplayer design experience. Throughout my career, I have developed for PC, console, and mobile alike. I’ve worked in Unreal, Unity, and several proprietary game tools. Thanks to my many, many years at the forefront of multiplayer design, I’ve solved all sorts of difficult problems that only manifest when you try to make something work synchronously online, and I revel in the challenge!

I come from an art background and have some technical chops, which makes interfacing cross-discipline a joy. I love learning new things on every project, and I never get tired of the grand alchemy that is putting together the ingredients of a game and finding the catalyst that makes it fun.

I am also non-binary and queer, helping to bring diversity to perspectives on any team!

Game Credits

  • Aliens: Fireteam Elite: Pathogen, 2022 - Cold Iron Studios

  • Aliens: Fireteam Elite, 2021 - Cold Iron Studios

  • WildStar, 2014 - Carbine Studios

  • RIFT: Storm Legion, 2012 - Trion Worlds

  • RIFT, 2011 - Trion Worlds

  • World of Warcraft: Wrath of the Lich King, 2008 - Blizzard Entertainment

  • World of Warcraft: Burning Crusade, 2007 - Blizzard Entertainment

  • World of Warcraft, 2004 - Blizzard Entertainment

  • Horizons: Empire of Istaria, 2003 - Artifact Entertainment

What Might Have Been…

  • Unannounced UE5 Multiplatform Multiplayer RPG (2023-2026) - Scopely

  • Unannounced UE4 Console RPG (2017-2018) - Carbine Studios