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Kris DeMeza

Game Designer

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Content/Event Design

 
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Holidays/Events

As a member of the World Event team, I was responsible for designing and implementing content for various events throughout the calendar year. Events I worked on include Brewfest, Midsummer Fire Festival, Hallow’s End, Pilgrim’s Bounty, and Love is In the Air.


Content Design

In order to bring life to the world, I was responsible for spawning both essential and flavor NPCs in areas like Shattrath, Dalaran, Blade’s Edge Mountains, Howling Fjord, and Dragonblight, and the Argent Tournament in Icecrown. I also managed systems such as flightpaths and graveyards.

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